Wednesday, September 3, 2008

FFTA2 Character Sheets

I just finished up Final Fantasy Tactics A2: Grimoire of The Rift, and while I do intend to write up my final thoughts on the game at some point, I wanted to try something new first. Basically I'm just going to list the status and equipment of my six main characters and a little explanation of why I set them up that way.

Notes: This is my main party right after beating the game. I still have some stuff to do like Brightmoon Tor, and a few quest. I'm alos missing some equipment still, which I'll hopefully get whenever I do get around to BT. Also it should be noted that I'd equip all my characters with Ninja Tabi and Ribbons if I had enough for everyone.

Luso - Hume
Level: 73
Job: Paladin
Skills:
-Chivalry
-Flair
-Strike Back
-Geomancy
Equipment:
-Sequencer
-Genji Helm
-Genji Shield
-Peytral
-Orb of Minwu

Notes: Luso is a power house, and this is a good thing since you have to use him a lot throughout the game. He's not quite Ramza, but it's a start. I picked Paladin class strictly for the equipment - Sequencer and Peytral are the best weapon and armor in the game. He doesn't use Chivalry at all, but relies on the power of Flair - using skills like Hoarfrost Blade - combined with the enhanced damage of Geomancy to do a huge amount of damage to the enemy. The only problem is Luso's naturally slow speed, and the lack of Ninja Tabi.

Cordia - Viera
Level: 69
Job: Sniper
Skills:
-Sharpshooting
-Assassination
-Return Fire
-Blood Price
Equipment:
-Seventh Heaven
-Cachusha
-Galamia Frock
- High Seraph's Plume

Notes: Cordia is probably my best unit. The reason? Free Ultima Blows. Giving her the Assassination tree to use Ultima Blow, and having Blood Price which allows her to spend HP instead of MP ensures that Cordia can use Ultima Blow - every turn. Not to mention the fact that it's ranged. As a backup, the Sniper naturally has access to Doubleshot - which also does a fair bit of damage - especially on monster's weak to Seventh Heaven's holy property. The High Seraph's Plume is there as a backup healing method.

Alakina - Gria
Level: 69
Job: Ravager
Skills:
-Feralism
-Devastation
-Strike Back
-Unscarred
Equipment:
-Tournesol
-Genji Armor
-Ribbon
-Ninja Tabi

Notes: Alakina's forte is using Sneak Attack for massive damage when she is behind her enemies. It's a good thing Gria's have access to Sneak Attack since they can make the most of it by being able to fly around the map, and more importantly - over enemies. Alakina's effectiveness is severly reduced if she can't get behind the enemy - but not all is lost. She can still rely on Full Assault - which thanks to the Ribbon - won't put her to sleep. She also has her Devastation skills like Whirlwind for ranged attacks, and her "Breaks" which will nerf the enemies stats. Obviously, Alakina is at her best when at full HP - as all her attributes are buffed at full health thanks to Unscarred.

Orinella - Gria
Level: 68
Job: Hunter
Skills:
-Trapping
-Feralism
-Strike Back
-Unscarred
Equipment:
-Seventh Heaven
-Cachusha
-Judicer's Coat
-Sprint Shoes

Notes: Orinella shares a lot more in common with Alakina than just being the same race. She also has access to the whole Sneak Attack game, though for her she has some range to work with. She also has Unscarred so full health works best. The difference though, and what ultimately makes Orinella a bit better than her sister is her Trapping abilities. Sidewinder will do massive damage to monsters, and believe me - there are a lot of monsters in this game. Double that if they're weak to Holy. She also has access to Ultima Blow which she can use once she reaches 32 MP. The only bad part about Orinella is that she's damn near useless against foes that absorb Holy damage - but those are few and far between.

Eveline - Viera
Level: 66
Job: Summoner
Skills:
-Summoning Magick
-Elemental Magick
-Evade Magick
-Blood Price
Equipment:
-Nirvana
-Brint Frock
-Barette
-Angel Ring

Notes: Eveline is my mandatory Healer. She has access to the Unicorn summon - which while not the greatest healing spell in the game - works just fine, and effects units in a large radius. She also has access to the uber Phoenix spell which also restores HP, but also revives allies to full health. Thanks to Blood Price, Eveline can cast all of these spells on a whim. Elemental Magick is there as backup, as I found the offensive summons weren't always useful due to allies being caught in the blast. Elemental Magick is surprisingly good in that it does decent damage, and causes status effects. Eveline's only downfall though is that she really needs a Ninja Tabi. For the time being, Angel Ring is nice insurance.

Adelle - Hume
Level: 66
Job: Heritor
Skills:
-Instinct
-Pugilism
-Strike Back
-Dual Wield
Equipment:
-The Fallen ANgel
-Hyakushiki-masamune
-Ribbon
-Ever Robe
-Ninja Tabi

Notes: Adelle is probably the weakest link in my group. That isn't to say she's bad, but she just doesn't have any sort of devastating moves. She works best up close when she can hit enemies twice for some decent damage. Her ranged game basically involves using Aurablast for AoE damage, and some of her Instinct abilities to cause status effects. One great thing about her is her Elpe ability - which allows her to sacrifice herself to revive and restore full HP to all allies. This is a great backup plan for if things go south for Eveline. Aside from that - she's pretty well geared at least.

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